v6.1 [Jun 17, 2015]
- 0000871: [Graphics] strange preview screen for save games (Maikel) - resolved.
- 0001329: [Objects] Trees don't want to burn (Maikel) - resolved.
- 0001244: [Objects] Parkour team respawn should take best checkpoint of team. (Maikel) - resolved.
- 0001305: [Documentation] Docs: DoEnergy and AddCommand examples (Maikel) - resolved.
- 0001309: [Objects] Wrong pump energy usage (Maikel) - resolved.
- 0001310: [Engine] "Not responding" when trying to start deap sea mining savegame (Isilkor) - resolved.
- 0001303: [Engine] SetCommand("Jump", 0, x,y) problem (Maikel) - resolved.
- 0001153: [Objects] Still getting stuck quite often (Maikel) - resolved.
- 0001301: [Objects] Basement issues (Maikel) - resolved.
- 0001293: [Engine] C4Shader::DumpInfoLog interprets buffer as format string (Isilkor) - resolved.
- 0001287: [Engine] does not compile with -DWITH_SYSTEM_TINYXML=ON (Caesar) - resolved.
- 0001176: [Objects] Got stuck while swimming (Maikel) - resolved.
- 0001291: [Objects] Link mushroom eatability to mushroom size (Maikel) - resolved.
- 0001051: [Objects] Mushrooms stuck in earth (Maikel) - resolved.
- 0000687: [Engine - GUI] Player/Clonk names are not scaled in-game (Zapper) - resolved.
- 0001195: [Engine - Graphics] Particles only visible in one viewport (Zapper) - resolved.
- 0001285: [Engine - Graphics] Can't see clonks (Isilkor) - resolved.
- 0001284: [Scenarios] Acid Rift Icon (Maikel) - resolved.
- 0001212: [Engine - C4Script] Array manipulation goes wrong (Caesar) - resolved.
- 0001036: [Scenarios] Tutorial 3: Occasional block from firestone not exploding (Maikel) - resolved.
- 0001171: [Scenarios] 1036 still there (Maikel) - resolved.
- 0001144: [Objects] No way to cut pump pipes (Maikel) - resolved.
- 0001149: [Scenarios] Clouds seem to get stucked in iron peak, 3 moons in full map screen (Maikel) - resolved.
- 0001146: [Engine - GUI] Object tooltext shouldn't only show description but rather name: description (Maikel) - resolved.
- 0001159: [Objects] Put items in wooden cabin (Maikel) - resolved.
- 0001122: [Engine] Assertion error in Raid.ocs (Sven2) - resolved.
- 0001337: [Scenarios] Chine: Unlimited cannon not working? (Maikel) - closed.
v5.5 [Oct 10, 2014]
- The league has opened. Compete online for ranks and play against the best of the best. Just press the league button when hosting a game to sign it up to the league server, then use your forum username and password to join. If you prefer cooperative play, the settlement and adventure league are also soon to be opened.
- For those who rather play offline, achievements have been added. Achievements are little icons beside the scenarios which you can earn by playing through scenarios. In some worlds, you can get special symbols for finishing them in harder difficulty and some missions contain special icons unlocked by finding secrets.
- Added scenarios: The Raid, Deep Sea Mining and Treasure Hunt are beautifully designed new missions especially targeted at new players. Chine and Flooded Veins are two new worlds which can provide a challenge for the more experienced Clonkers. Finally, Fight for Gidl is an action-packed, cooperative scenario where you defend against waves of attackers.
v5.3 [Nov 11, 2012]
--map creator: don't crash when using a template within itself
--Draw particles with subpixel precision
--do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled)
--Don't crash on Call()
--Hold a reference to the temporary proplist used in case of script errors
--update: Log an error message when extracting the update program fails
--Make dedicated server compile with fmod
--Script: continue in a do-while loop jumps to test instead of start of loop
--Fix #including a definition that has local variables with proplists
--gtk: Make the window fullscreen even when not changing the resolution
--Fix missing mouse cursor in fullscreen without resolution change
--Adapted stone door to open for all players if set team == 0
--Fix walking animation with xdir=0 (#887)
--Producers: consume required material (#885)
--Win32: Mark OC "DPI aware" (#891)
--Abort SimFlight if no more movement can occur
--Fix incorrect reloading of animations
--Fixed a typo in Tutorial01
--Fix Call() in global context (required for ScheduleCall)
--Attached objects with SolidMask (slave elevator case) can carry objects
--Fix C4Command::Jump, i.e. jumping as part of pathfinder.
--Fix snow melting in lava/durolava
--fix material conversion on insertion into converting liquid
--Fix SolidMasks not moving objects if the top left of the landscape was solid
--fix typo in catapult script
--Cleanup main texture map. Remove unused and duplicate entries. Added Earth-earth.
--Fix crash when INT_MIN/-1 and INT_MIN%-1 in C4Script
--Fix sound volume when using OpenAL
--Comment out assertion on cleaning up script engine after a round
--Fix an assertion in the network lobby